Sequence length, used together with seq_position to use samples as round robins.
The player will keep an internal counter creating a consecutive note-on sequence
for each region, starting at 1 and resetting at
A typical usage for a kick drum with four round robins, and a snare with three round robins, would look like this:
An alternative to this is using lorand / hirand for
random, instead of sequential, round robins. If there are enough samples
available, both methods can also be combined - the combination is described
on the lorand / hirand page. However, lorand/hirand might
not be a good idea to use with samples which have multiple microphone
positions, and sticking to seq_position and
seq_length might be necessary.
In the ARIA implementation of SFZ, sequence position is not tracked together for all regions, which means sequential round robins is not a practical way to implement alternating left/right hand or up/down bowing samples.
seq_length to 0 behaves the same as setting it to 1 in Cakewalk
players, sfizz and BassMIDI, but a setting of 0 in ARIA will cause each
round robin in the sequence to be played once, and playing more notes once
the counter exceeds the highest seq_position will result in no sound.
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Category: Region Logic, Internal Conditions