Opcode |
Description |
Type |
Default |
Range |
Sample
Definition |
sample
|
This
opcode defines
which sample file the region will play.
The value of this opcode is the filename of the sample file, including the
extension. The filename must be stored in the same folder where the definition
file is, or specified relatively to it.
If the sample file is not found, the player
will ignore the whole region contents.
Long names and names with blank spaces and other special characters (excepting
the = character) are allowed in the sample definition.
The sample will play unchanged when a note equal to the pitch_keycenter opcode
value is played. If pitch_keycenter is not defined for the region,
sample will play unchanged on note 60 (middle C).
Examples:
sample=guitar_c4_ff.wav
sample=dog kick.ogg
sample=out of tune trombone (redundant).wav
sample=staccatto_snare.ogg
|
string
(filename) |
n/a |
n/a
|
Input Controls |
lochan
hichan
|
If
incoming notes have a MIDI channel between lochan and hichan,
the region will play.
Examples:
lochan=1 hichan=5
|
integer
|
lochan=1
hichan=16
|
1
to 16
|
|
If
a note equal to or higher than lokey AND equal
to or lower than hikey is played, the region
will play.
lokey and hikey can be entered
in either MIDI note numbers (0 to 127) or in MIDI note names
(C-1 to G9)
The key opcode sets lokey, hikey and pitch_keycenter to the same note.
Examples:
lokey=60 // middle C
hikey=63 // middle D#
lokey=c4 // middle C
hikey=d#4 // middle D#
hikey=eb4
// middle Eb (D#)
|
integer |
lokey=0,
hikey=127 |
0 to
127
C-1 to G9 |
lovel
hivel |
If
a note with velocity value equal to or higher than lovel AND
equal to or lower than hivel is played, the
region will play. |
integer |
lovel=0,
hivel=127 |
0
to 127
|
loccN
hiccN
|
Defines
the range of the last MIDI controller N required for the region
to play.
Examples:
locc74=30 hicc74=100
The
region will play only if last MIDI controller 74 received was in
the 30~100 range.
|
integer |
locc=0,
hicc=127
for all controllers
|
0
to 127
|
lobend
hibend
|
Defines
the range of the last Pitch Bend message required for the region
to play.
Examples:
lobend=0 hibend=4000
The
region will play only if last Pitch Bend message received was
in the 0~4000 range.
|
integer |
lobend=-8192,
hibend=8192
|
-8192
to 8192
|
lochanaft
hichanaft
|
Defines
the range of last Channel Aftertouch message required for the
region to play.
Examples:
lochanaft=30 hichanaft=100
The
region will play only if last Channel Aftertouch message received
was in the 30~100 range.
|
integer |
lochanaft=0,
hichanaft=127
|
0
to 127
|
lopolyaft
hipolyaft
|
Defines
the range of last Polyphonic Aftertouch message required for
the region to play.
The incoming note information
in the Polyphonic Aftertouch message is not relevant.
Examples:
lopolyaft=30 hipolyaft=100
The
region will play only if last Polyphonic Aftertouch message
received was in the 30~100 range.
|
integer |
lopolyaft=0,
hipolyaft=127
|
0
to 127
|
lorand
hirand
|
Random
values. The player will generate a new random number on every
note-on event, in the range 0~1.
The
region will play if the random number is equal to or higher
than lorand,
and lower than hirand.
Examples:
lorand=0.2 hirand=0.4
lorand=0.4
hirand=1
|
floating
point
|
lorand
= 0
hirand = 1
|
0
to 1
|
lobpm
hibpm
|
Host
tempo
value.
The region will play if the host tempo is equal to or higher than lobpm,
and lower than hibpm.
Examples:
lobpm=0 hibpm=100
lobpm=100 hibpm=200.5
|
floating
point
|
lobpm
= 0
hibpm = 500
|
0
to 500 bpm
|
seq_length
|
Sequence
length. The player will keep an internal counter creating a
consecutive note-on sequence for each region, starting at 1
and resetting at seq_length.
Examples:
seq_length=3
|
integer
|
1
|
1
to 100
|
seq_position
|
Sequence
position. The region will play if the internal sequence counter
is equal to seq_position.
Examples:
seq_length=4 seq_position=2
In above example, the region will play on the second note every
four notes.
|
integer
|
1
|
1
to 100
|
sw_lokey
sw_hikey
|
Defines
the range of the keyboard to be used as trigger selectors for
the sw_last opcode.
sw_lokey and sw_hikey can
be entered in either MIDI note numbers (0 to 127) or in MIDI
note
names
(C-1 to G9)
Examples:
sw_lokey=48 sw_hikey=53
|
integer
|
sw_lokey=0,
sw_hikey=127
|
0
to 127
C-1 to G9
|
sw_last
|
Enables
the region to play if the last key pressed in the range specified
by sw_lokey and sw_hikey is
equal to the sw_last value.
sw_last can
be entered in either MIDI note numbers (0 to 127) or
in MIDI note names (C-1 to G9)
Examples:
sw_last=49
|
integer
|
0
|
0
to 127
C-1 to G9
|
sw_down
|
Enables
the region to play if the key equal to sw_down value
is depressed.
Key has to be in the
range specified by sw_lokey and sw_hikey.
sw_down can be entered in either MIDI
note numbers (0 to 127) or in MIDI note names (C-1 to
G9)
Examples:
sw_down=Cb3
|
integer
|
0
|
0
to 127
C-1 to G9
|
sw_up
|
Enables
the region to play if the key equal to sw_up value
is not depressed.
Key has to be in the range specified by sw_lokey and sw_hikey.
sw_up can be entered in either MIDI
note numbers (0 to 127) or in MIDI note names (C-1 to
G9)
Examples:
sw_up=49
|
integer
|
0
|
0
to 127
C-1 to G9
|
sw_previous
|
Previous
note value. The region will play if last note-on message was
equal to sw_previous value.
sw_previous can be entered in either MIDI
note numbers (0 to 127) or in MIDI note names (C-1 to G9)
Examples:
sw_previous=60
|
integer
|
none
|
0
to 127
C-1 to G9
|
sw_vel
|
This
opcode allows overriding the velocity for the region with the
velocity of the previous note. Values can be:
current:
Region uses the velocity of current note.
previous: Region uses the velocity of the
previous note.
Examples:
sw_vel=previous
|
text
|
current
|
current,
previous
|
trigger
|
Sets
the trigger which will be used for the sample to play. Values
can be:
attack (default): Region will play on note-on.
release: Region will play on note-off. The
velocity used to play the note-off sample is the velocity
value of the corresponding (previous) note-on message.
first: Region will play on note-on, but if
there's no other note going on (staccato, or first note in
a legato phrase).
legato: Region will play on note-on, but only
if there's a note going on (notes after first note in a legato
phrase).
Examples:
trigger=release
|
integer
|
attack
|
attack,
release, first, legato
|
group
|
Exclusive
group number for this region.
Examples:
group=3
group=334
|
integer
|
0
|
0
to 4Gb (4294967296)
|
off_by
|
Region
off group. When a new region with a group number equal to off_by plays,
this region will be turned off.
Examples:
off_by=3
off_by=334
|
integer
|
0
|
0
to 4Gb (4294967296)
|
off_mode
|
Region
off mode. This opcode will determinate how a region is turned
off by an off_by opcode. Values can be:
fast (default):
The voice will be turned off immediately. Release settings
will not have any effect.
normal: The region will be set into release
stage. All envelope generators will enter in release stage,
and region will expire when the amplifier envelope generator
expired.
Examples:
off_mode=fast
off_mode=normal
|
text
|
fast
|
fast,
normal
|
on_loccN
on_hiccN
|
Sample
trigger on MIDI continuous control N. If a MIDI control message
with a value between on_loccN and on_hiccN is
received, the region will play.
Examples:
on_locc1=0 on_hicc1=0
Region will play when a MIDI CC1 (modulation wheel) message with zero value
is received.
|
integer
|
-1
(unassigned)
|
0
to 127
|
Performance Parameters |
Sample
Player |
delay
|
Region
delay time, in seconds.
If a delay value is specified, the region
playback will be postponed for the specified time.
If the region receives a note-off message before delay time,
the region won't play.
All envelope generators delay stage will start counting after
region delay time.
Examples:
delay=1
delay=0.2
|
floating
point
|
0
|
0
to 100 seconds
|
delay_random
|
Region
random delay time, in seconds.
If the region receives a note-off message before delay time, the region
won't play.
Examples:
delay_random=1
delay_random=0.2
|
floating
point
|
0
|
0
to 100 seconds
|
delay_ccN
|
Region
delay time after MIDI continuous controller N messages are
received, in seconds.
If the region receives a note-off message before delay time, the region
won't play.
Examples:
delay_cc1=1
delay_cc2=.5
|
floating
point
|
0
|
0
to 100 seconds
|
offset |
The offset
used to play the sample, in sample units.
The player will reproduce samples starting with the very first sample
in the file, unless offset is specified. It will start
playing the file at the offset sample in this case.
Examples:
offset=3000
offset=32425
|
integer |
0 |
0
to 4 Gb (4294967296) |
offset_random
|
Random
offset added to the region offset, in
sample
units.
Examples:
offset_random=300
offset_random=100
|
integer
|
0
|
0
to 4 Gb (4294967296)
|
offset_ccN
|
The
offset used to play the sample according to last position of
MIDI continuous controller N, in sample units.
This opcode is useful to specify an alternate sample start
point based on MIDI controllers.
Examples:
offset_cc1=3000
offset_cc64=1388
|
integer
|
0
|
0
to 4 Gb (4294967296)
|
end
|
The
endpoint of the sample, in sample units.
The player will reproduce the whole sample if end is not
specified.
If end value is -1, the sample will not play. Marking a region end with
-1 can be used to use a silent region to turn off other
regions by using the group and off_by opcodes.
Examples:
end=133000
end=4432425
|
integer
|
0
|
-1
to 4 Gb (4294967296)
|
count
|
The
number of times the sample will be played. If this opcode is
specified, the sample will restart as many times as defined.
Envelope generators will not be retriggered on sample restart.
When this opcode is defined, loopmode is automatically set
to one_shot.
Examples:
count=3
count=2
|
integer
|
0
|
0
to 4 Gb (4294967296)
|
loop_mode
|
If loop_mode is
not specified, each sample will play according to its predefined
loop mode. That is, the player will play the sample looped using
the first defined loop, if available. If no loops are defined,
the wave will play unlooped.
The loop_mode opcode allows playing samples with loops
defined in the unlooped mode. The possible values are:
no_loop: no
looping will be performed. Sample will play straight from
start to end, or until note off, whatever reaches first.
one_shot: sample will play from start to
end, ignoring note off.
This mode is engaged automatically if the count opcode
is defined.
loop_continuous: once the player reaches
sample loop point, the loop will play until note expiration.
loop_sustain: the player will play
the loop while the note is held, by keeping it depressed
or by using the sustain pedal (CC64). The rest of the
sample will play after note release.
Examples:
loop_mode=no_loop
loop_mode=loop_continuous
|
text
|
no_loop for
samples without a loop defined,
loop_continuous for samples with defined loop(s).
|
n/a
|
loop_start
|
The
loop start point, in samples.
If loop_start is not specified and the sample
has a loop defined, the sample start point will be
used.
If loop_start is specified, it will overwrite
the loop start point defined in the sample.
This
opcode will not have any effect if loopmode is set to no_loop. Examples:
loop_start=4503
loop_start=12445
|
integer
|
0
|
0
to 4 Gb (4294967296)
|
loop_end
|
The
loop end point, in samples. This opcode will not have any effect
if loopmode is set to no_loop.
If loop_end is
not specified and the sample have a loop defined, the sample
loop end point will be used.
If loop_end is specified, it will overwrite the loop end
point defined in the sample.
Examples:
loop_end=34503
loop_end=212445
|
integer
|
0
|
0
to 4 Gb (4294967296)
|
sync_beats
|
Region
playing synchronization to host position.
When sync_beats is specified and after input controls
instruct the region to play, the playback will be postponed until the next
multiple of the specified value
is crossed.
Examples:
sync_beats=4
In this example, if note is pressed in
beat 2 of current track, note won't be played until beat 4 reaches.
This opcode will only work in hosts featuring song position information
(vstTimeInfo ppqPos).
|
floating
point
|
0
|
0
to 32 beats
|
sync_offset
|
Region
playing synchronization to host position offset.
When sync_beats is specified and after input controls
instruct the region to play, the playback will be postponed until the next
multiple of the specified value plus the sync_offset value
is crossed.
Examples:
sync_beats=4 sync_offset=1
In this example, if note is pressed in
beat 2 of current track, note won't be played until beat 5
reaches.
This opcode will only work in hosts
featuring song position information (vstTimeInfo ppqPos).
|
floating
point
|
0
|
0
to 32 beats
|
Pitch |
transpose
|
The
transposition value for this region which will be applied to
the sample.
Examples:
transpose=3
transpose=-4
|
integer
|
0
|
-127
to 127
|
tune |
The
fine tuning for the sample, in cents. Range is �1 semitone, from
-100 to
100. Only negative values must be prefixed with sign.
Examples:
tune=33
tune=-30
tune=94
|
integer |
0 |
-100
to 100 |
pitch_keycenter
|
Root
key for the sample.
Examples:
pitch_keycenter=56
pitch_keycenter=c#2
|
integer
|
60
(C4)
|
-127
to 127
C-1 to G9
|
pitch_keytrack |
Within
the region, this value defines how much the pitch changes
with every note. Default value is 100, which means pitch will
change one hundred cents (one semitone)
per played note.
Setting this value to zero means that all notes in the region will
play the same pitch, particularly useful when mapping drum sounds.
Examples:
pitch_keytrack=20
pitch_keytrack=0
|
integer |
100 |
-1200
to 1200 |
pitch_veltrack
|
Pitch
velocity tracking, represents how much the pitch changes with
incoming note velocity, in cents.
Examples:
pitch_veltrack=0
pitch_veltrack=1200
|
integer
|
0
|
-9600
to 9600
cents
|
pitch_random
|
Random
tuning for the region, in cents. Random pitch will be centered,
with positive and negative values.
Examples:
pitch_random=100
pitch_random=400
|
integer
|
0
|
0
to 9600 cents
|
bend_up
|
Pitch
bend range when Bend Wheel or Joystick is moved up, in cents.
Examples:
bend_up=1200
bend_up=100
|
integer
|
200
|
-9600
to 9600
|
bend_down
|
Pitch
bend range when Bend Wheel or Joystick is moved down, in cents.
Examples:
bend_down=1200
bend_down=100
|
integer
|
-200
|
-9600
to 9600
|
bend_step
|
Pitch
bend step, in cents.
Examples:
bend_step=100
// glissando in semitones
bend_step=200
// glissando in whole tones
|
integer
|
1
|
1
to 1200
|
Pitch
EG
|
pitcheg_delay
|
Pitch
EG delay time, in seconds. This is the time elapsed from note
on to the start of the Attack stage.
Examples:
pitcheg_delay=1.5
pitcheg_delay=0
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitcheg_start
|
Pitch
EG start level, in percentage.
Examples:
pitcheg_start=20
pitcheg_start=100
|
floating
point
|
0
%
|
0
to 100 %
|
pitcheg_attack
|
Pitch
EG attack time, in seconds.
Examples:
pitcheg_attack=1.2
pitcheg_attack=0.1
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitcheg_hold
|
Pitch
EG hold time, in seconds. During the hold stage, EG output
will remain at its maximum value.
Examples:
pitcheg_hold=1.5
pitcheg_hold=0.1
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitcheg_decay
|
Pitch
EG decay time, in seconds.
Examples:
pitcheg_decay=1.5
pitcheg_decay=3
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitcheg_sustain
|
Pitch
EG sustain level, in percentage.
Examples:
pitcheg_sustain=40.34
pitcheg_sustain=10
|
floating
point
|
100
%
|
0
to 100 %
|
pitcheg_release
|
Pitch
EG release time (after note release), in seconds.
Examples:
pitcheg_release=1.34
pitcheg_release=2
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitcheg_depth
|
Depth
for the pitch EG, in cents.
Examples:
pitcheg_depth=1200
pitcheg_depth=-100
|
integer
|
0
|
-12000
to 12000
|
pitcheg_vel2delay
|
Velocity
effect on pitch EG delay time, in seconds.
Examples:
pitcheg_vel2delay=1.2
pitcheg_vel2delay=0.1
Delay time will be calculated as
delay time = pitcheg_delay + pitcheg_vel2delay * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
pitcheg_vel2attack
|
Velocity
effect on pitch EG attack time, in seconds.
Examples:
pitcheg_vel2attack=1.2
pitcheg_vel2attack=0.1
Attack time will be calculated as
attack time = pitcheg_attack + pitcheg_vel2attack * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
pitcheg_vel2hold
|
Velocity
effect on pitch EG hold time, in seconds.
Examples:
pitcheg_vel2hold=1.2
pitcheg_vel2hold=0.1
Hold time will be calculated as
hold time = pitcheg_hold + pitcheg_vel2hold * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
pitcheg_vel2decay
|
Velocity
effect on pitch EG decay time, in seconds.
Examples:
pitcheg_vel2decay=1.2
pitcheg_vel2decay=0.1
Decay time will be calculated as
decay time = pitcheg_decay + pitcheg_vel2decay * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
pitcheg_vel2sustain
|
Velocity
effect on pitch EG sustain level, in percentage.
Examples:
pitcheg_vel2sustain=30
pitcheg_vel2sustain=20
Sustain level will be calculated as
sustain level = pitcheg_sustain + pitcheg_vel2sustain
|
floating
point
|
0
%
|
-100
% to 100 %
|
pitcheg_vel2release
|
Velocity
effect on pitch EG release time, in seconds.
Examples:
pitcheg_vel2release=1.2
pitcheg_vel2release=0.1
Release time will be calculated as
release time = pitcheg_release + pitcheg_vel2release *
velocity / 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
pitcheg_vel2depth
|
Velocity
effect on pitch EG depth, in cents.
Examples:
pitcheg_vel2depth=100
pitcheg_vel2depth=-1200
|
integer
|
0
cents
|
-12000
to 12000 cents
|
Pitch
LFO
|
pitchlfo_delay
|
The
time before the Pitch LFO starts oscillating, in
seconds.
Examples:
pitchlfo_delay=1
pitchlfo_delay=0.4
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitchlfo_fade
|
Pitch
LFO fade-in effect time.
Examples:
pitchlfo_fade=1
pitchlfo_fade=0.4
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
pitchlfo_freq
|
Pitch
LFO frequency, in hertz.
Examples:
pitchlfo_freq=0.4
pitchlfo_freq=1.3
|
floating
point
|
0
Hertz
|
0
to 20 hertz
|
pitchlfo_depth
|
Pitch
LFO depth, in cents.
Examples:
pitchlfo_depth=1
pitchlfo_depth=4
|
integer
|
0
cent
|
-1200
to 1200 cents
|
pitchlfo_depthccN
|
Pitch
LFO depth when MIDI continuous controller N is received, in
cents.
Examples:
pitchlfo_depthcc1=100
pitchlfo_depthcc32=400
|
integer
|
0
cent
|
-1200
to 1200 cents
|
pitchlfo_depthchanaft
|
Pitch
LFO depth when channel aftertouch MIDI messages are received,
in cents.
Examples:
pitchlfo_depthchanaft=100
pitchlfo_depthchanaft=400
|
integer
|
0
cent
|
-1200
to 1200 cents
|
pitchlfo_depthpolyaft
|
Pitch
LFO depth when polyphonic aftertouch MIDI messages are received,
in cents.
Examples:
pitchlfo_depthpolyaft=100
pitchlfo_depthpolyaft=400
|
integer
|
0
cent
|
-1200
to 1200 cents
|
pitchlfo_freqccN
|
Pitch
LFO frequency change when MIDI continuous controller N is received,
in hertz.
Examples:
pitchlfo_freqcc1=5
pitchlfo_freqcc1=-12
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
pitchlfo_freqchanaft
|
Pitch
LFO frequency change when channel aftertouch MIDI messages
are received, in hertz.
Examples:
pitchlfo_freqchanaft=10
pitchlfo_freqchanaft=-40
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
pitchlfo_freqpolyaft
|
Pitch
LFO frequency change when polyphonic aftertouch MIDI messages
are received, in hertz.
Examples:
pitchlfo_freqpolyaft=10
pitchlfo_freqpolyaft=-4
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
Filter |
fil_type
|
Filter
type. Avaliable types are:
lpf_1p:
one-pole low pass filter (6dB/octave).
hpf_1p: one-pole high pass filter (6dB/octave).
lpf_2p: two-pole low pass filter (12dB/octave).
hpf_2p: two-pole high pass filter (12dB/octave).
bpf_2p: two-pole band pass filter (12dB/octave).
brf_2p: two-pole band rejection filter (12dB/octave).
Examples:
fil_type=lpf_2p
fil_type=hpf_1p
|
text
|
lpf_2p
|
lpf_1p,
hpf_1p, lpf_2p, hpf_2p, bpf_2p, brf_2p
|
cutoff
|
The
filter cutoff frequency, in Hertz.
If the cutoff is not specified, the filter will be disabled, with the consequent
CPU drop in the player.
Examples:
cutoff=343
cutoff=4333
|
floating
point
|
filter
disabled
|
0
to
SampleRate / 2
|
cutoff_ccN
|
The
variation in the cutoff frequency when MIDI continuous controller
N is received, in cents.
Examples:
cutoff_cc1=1200
cutoff_cc2=-100
|
integer
|
0
|
-9600
to 9600 cents
|
cutoff_chanaft
|
The
variation in the cutoff frequency when MIDI channel aftertouch
messages are received, in cents.
Examples:
cutoff_chanaft=1200
cutoff_chanaft=-100
|
integer
|
0
|
-9600
to 9600 cents
|
cutoff_polyaft
|
The
variation in the cutoff frequency when MIDI polyphonic aftertouch
messages are received, in cents.
Examples:
cutoff_polyaft=1200
cutoff_polyaft=-100
|
integer
|
0
|
-9600
to 9600 cents
|
resonance
|
The
filter cutoff resonance value, in decibels.
Examples:
resonance=30
|
floating
point
|
0
dB
|
0 to
40 dB
|
fil_keytrack
|
Filter
keyboard tracking (change on cutoff for each key) in cents.
Examples:
fil_keytrack=100
fil_keytrack=0
|
integer
|
0
cents
|
0
to 1200 cents
|
fil_keycenter
|
Center
key for filter keyboard tracking. In this key, the filter keyboard
tracking will have no effect.
Examples:
fil_keycenter=60
fil_keycenter=48
|
integer
|
60
|
0
to 127
|
fil_veltrack
|
Filter
velocity tracking, represents how much the cutoff changes
with incoming note velocity.
Examples:
fil_veltrack=0
fil_veltrack=1200
|
integer
|
0
|
-9600
to 9600
cents
|
fil_random
|
Random
cutoff added to the region, in cents.
Examples:
fil_random=100
fil_random=400
|
integer
|
0
|
0
to 9600 cents
|
Filter
EG
|
fileg_delay
|
Filter
EG delay time, in seconds. This is the time elapsed from note
on to the start of the Attack stage.
Examples:
fileg_delay=1.5
fileg_delay=0
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fileg_start
|
Filter
EG start level, in percentage.
Examples:
fileg_start=20
fileg_start=100
|
floating
point
|
0
%
|
0
to 100 %
|
fileg_attack
|
Filter
EG attack time, in seconds.
Examples:
fileg_attack=1.2
fileg_attack=0.1
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fileg_hold
|
Filter
EG hold time, in seconds. During the hold stage, EG output
will remain at its maximum value.
Examples:
fileg_hold=1.5
fileg_hold=0.1
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fileg_decay
|
Filter
EG decay time, in seconds.
Examples:
fileg_decay=1.5
fileg_decay=3
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fileg_sustain
|
Filter
EG sustain level, in percentage.
Examples:
fileg_sustain=40.34
fileg_sustain=10
|
floating
point
|
100
%
|
0
to 100 %
|
fileg_release
|
Filter
EG release time (after note release), in seconds.
Examples:
fileg_release=1.34
fileg_release=2
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fileg_depth
|
Depth
for the filter EG, in cents.
Examples:
fileg_depth=1200
fileg_depth=-100
|
integer
|
0
|
-12000
to 12000
|
fileg_vel2delay
|
Velocity
effect on filter EG delay time, in seconds.
Examples:
fileg_vel2delay=1.2
fileg_vel2delay=0.1
Delay time will be calculated as
delay time = fileg_delay + fileg_vel2delay * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
fileg_vel2attack
|
Velocity
effect on filter EG attack time, in seconds.
Examples:
fil_vel2attack=1.2
fil_vel2attack=0.1
Attack time will be calculated as
attack time = fileg_attack + fileg_vel2attack * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
fileg_vel2hold
|
Velocity
effect on filter EG hold time, in seconds.
Examples:
fileg_vel2hold=1.2
fileg_vel2hold=0.1
Hold time will be calculated as
hold time = fileg_hold + fileg_vel2hold * velocity / 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
fileg_vel2decay
|
Velocity
effect on filter EG decay time, in seconds.
Examples:
fileg_vel2decay=1.2
fileg_vel2decay=0.1
Decay time will be calculated as
decay time = fileg_decay + fileg_vel2decay * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
fileg_vel2sustain
|
Velocity
effect on filter EG sustain level, in percentage.
Examples:
fileg_vel2sustain=30
fileg_vel2sustain=-30
Sustain level will be calculated as
sustain level = fileg_sustain + fileg_vel2sustain
Result will be clipped to 0~100%.
|
floating
point
|
0
%
|
-100
% to 100 %
|
fileg_vel2release
|
Velocity
effect on filter EG release time, in seconds.
Examples:
fileg_vel2release=1.2
fileg_vel2release=0.1
Release time will be calculated as
release time = fileg_release + fileg_vel2release * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
fileg_vel2depth
|
Velocity
effect on filter EG depth, in cents.
Examples:
fileg_vel2depth=100
fileg_vel2depth=-1200
|
integer
|
0
cents
|
-12000
to 12000 cents
|
Filter
LFO
|
fillfo_delay
|
The
time before the filter LFO starts oscillating, in seconds.
Examples:
fillfo_delay=1
fillfo_delay=0.4
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fillfo_fade
|
Filter
LFO fade-in effect time.
Examples:
fillfo_fade=1
fillfo_fade=0.4
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
fillfo_freq
|
Filter
LFO frequency, in hertz.
Examples:
fillfo_freq=0.4
fillfo_freq=1.3
|
floating
point
|
0
Hertz
|
0
to 20 hertz
|
fillfo_depth
|
Filter
LFO depth, in cents.
Examples:
fillfo_depth=1
fillfo_depth=4
|
floating
point
|
0
dB
|
-1200
to 1200 cents
|
fillfo_depthccN
|
Filter
LFO depth when MIDI continuous controller N is received, in
cents.
Examples:
fillfo_depthcc1=100
fillfo_depthcc32=400
|
integer
|
0
cent
|
-1200
to 1200 cents
|
fillfo_depthchanaft
|
Filter
LFO depth when channel aftertouch MIDI messages are received,
in cents.
Examples:
fillfo_depthchanaft=100
fillfo_depthchanaft=400
|
integer
|
0
cent
|
-1200
to 1200 cents
|
fillfo_depthpolyaft
|
Filter
LFO depth when polyphonic aftertouch MIDI messages are received,
in cents.
Examples:
fillfo_depthpolyaft=100
fillfo_depthpolyaft=400
|
integer
|
0
cent
|
-1200
to 1200 cents
|
fillfo_freqccN
|
Filter
LFO frequency change when MIDI continuous controller N is received,
in hertz.
Examples:
fillfo_freqcc1=5
fillfo_freqcc1=-12
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
fillfo_freqchanaft
|
Filter
LFO frequency change when channel aftertouch MIDI messages
are received, in hertz.
Examples:
fillfo_freqchanaft=10
fillfo_freqchanaft=-40
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
fillfo_freqpolyaft
|
Filter
LFO frequency change when polyphonic aftertouch MIDI messages
are received, in hertz.
Examples:
fillfo_freqpolyaft=10
fillfo_freqpolyaft=-4
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
Amplifier
|
volume
|
The
volume for the region, in decibels.
Examples:
volume=-24
volume=0
volume=3.5
|
floating
point
|
0.0
|
-144
to 6 dB
|
pan
|
The
panoramic position for the region.
If a mono sample is used, pan value defines the position
in the stereo image where the sample will be placed.
When a stereo sample is used, the pan value the relative amplitude of one
channel respect the other.
A value of zero means centered, negative values move the panoramic to the
left, positive to the right.
Examples:
pan=-30.5
pan=0
pan=43
|
floating
point
|
0.0
|
-100
to 100
|
width
|
Only
operational for stereo samples, width defines
the amount of channel mixing applied to play the sample.
A width value
of 0 makes a stereo sample play as if it were mono (adding
both channels and compensating for the resulting volume change).
A value of 100 will make the stereo sample play as original.
Any value in between will mix left and right channels with
a part of the other, resulting in a narrower stereo field
image.
Negative width values will reverse left and
right channels.
Examples:
width=100 // stereo
width=0 // play this stereo sample as mono
width=50 // mix 50% of one channel with the other
|
floating
point
|
0.0
|
-100
to 100 %
|
position
|
Only
operational for stereo samples, position defines
the position in the stereo field of a stereo signal, after
channel mixing as defined in the width opcode.
A value of zero means centered, negative values move the panoramic to the left,
positive to the right.
Examples:
//
mix both channels and play the result at left
width=0 position=-100
//
make the stereo image narrower and play it
// slightly right
width=50 position=30
|
floating
point
|
0.0
|
-100
to 100 %
|
amp_keytrack
|
Amplifier
keyboard tracking (change in amplitude per key) in dB.
Examples:
amp_keytrack=-1.4
amp_keytrack=3
|
floating
point
|
0
dB
|
-96
to 12 dB
|
amp_keycenter
|
Center
key for amplifier keyboard tracking. In this key, the amplifier
keyboard tracking will have no effect.
Examples:
amp_keycenter=60
amp_keycenter=48
|
integer
|
60
|
0
to 127
|
amp_veltrack
|
Amplifier
velocity tracking, represents how much the amplitude changes
with incoming note velocity.
Volume changes with incoming velocity in a concave shape
according to the following expression:
Amplitude(dB)
= 20 log (127^2 / Velocity^2)
The amp_velcurve_N opcodes allow overriding
the default velocity curve.
Examples:
amp_veltrack=0
amp_veltrack=100
|
floating
point
|
100
%
|
-100
to 100 %
|
amp_velcurve_1
amp_velcurve_127
|
User-defined
amplifier velocity curve. This opcode range allows defining
a specific curve for the amplifier velocity. The value of the
opcode indicates the normalized amplitude (0 to 1) for the
specified velocity.
The
player will interpolate lineraly between specified opcodes
for unspecified ones:
amp_velcurve_1=0.2 amp_velcurve_3=0.3
// amp_velcurve_2 is calculated
to 0.25
If amp_velcurve_127 is
not specified, the player will assign it the value of 1.
Examples:
// linear, compressed dynamic range
// amplitude changes from 0.5 to 1
amp_velcurve_1=0.5
|
floating
point
|
standard
curve (see amp_veltrack)
|
0
to 1
|
amp_random
|
Random
volume for the region, in decibels.
Examples:
amp_random=10
amp_random=3
|
floating
point
|
0
|
0
to 24 dB
|
rt_decay
|
The
volume decay amount when the region is set to play in release trigger
mode, in decibels per second since note-on message.
Examples:
rt_decay=6.5
|
floating
point
|
0
dB
|
0
to 200 dB
|
output
|
The
stereo output number for this region.
If the player doesn't feature multiple
outputs, this opcode is ignored.
Examples:
output=0
output=4
|
integer
|
0
|
0
to 1024
|
gain_ccN
|
Gain
applied on MIDI control N, in decibels.
Examples:
gain_cc1=12
|
floating
point
|
0
|
-144
to 48 dB
|
xfin_lokey
xfin_hikey
|
Fade
in control.
xfin_lokey and xfin_hikey define
the fade-in keyboard zone for the region.
The volume of the region will be zero for keys lower than or equal to xfin_lokey,
and maximum (as defined by the volume opcode) for keys
greater than or equal to xfin_hikey.
Examples:
xfin_lokey=c3 xfin_hikey=c4
|
integer
|
xfin_lokey=0
xfin_hikey=0
|
0
to 127
C-1 to G9
|
xfout_lokey
xfout_hikey
|
Fade
out control.
xfout_lokey and xfout_hikey define
the fade-out keyboard zone for the region.
The volume of the region will be maximum (as defined by the volume opcode)
for keys lower than or equal to xfout_lokey,
and zero for keys greater than or equal to xfout_hikey.
Examples:
xfout_lokey=c5 xfout_hikey=c6
|
integer
|
xfout_lokey=127
xfout_hikey=127
|
0
to 127
C-1 to G9
|
xf_keycurve
|
Keyboard
crossfade curve for the region. Values can be:
gain: Linear
gain crossfade. This setting is best when crossfading phase-aligned
material. Linear gain crossfades keep constant amplitude during
the crossfade, preventing clipping.
power: Equal-power
RMS crossfade. This setting works better to mix very different
material, as a constant power level is kept during the crossfade.
|
text
|
power
|
gain,
power
|
xfin_lovel
xfin_hivel
|
Fade
in control.
xfin_lovel and xfin_hivel define
the fade-in velocity range for the region.
The volume of the region will be zero for velocities lower than or equal
to xfin_lovel,
and maximum (as defined by the volume opcode) for velocities
greater than or equal to xfin_hivel.
Examples:
xfin_lovel=0 xfin_hivel=127
|
integer
|
xfin_lovel=0
xfin_hivel=0
|
0
to 127
|
xfout_lovel
xfout_hivel
|
Fade
out control.
xfout_lokey and xfout_hikey define
the fade-out velocity range for the region.
The volume of the region will be maximum (as defined by the volume opcode)
for velocities lower than or equal to xfout_lovel, and
zero for velocities greater than or equal to xfout_hivel.
Examples:
xfout_lovel=0 xfout_hivel=127
|
integer
|
xfout_lokey=127
xfout_hikey=127
|
0
to 127
|
xf_velcurve
|
Velocity
crossfade curve for the region. Values can be:
gain: Linear
gain crossfade. This setting is best when crossfading phase-aligned
material. Linear gain crossfades keep constant amplitude
during the crossfade, preventing clipping.
power: Equal-power
RMS crossfade. This setting works better to mix very different
material, as a constant power level is kept during the crossfade.
|
text
|
power
|
gain,
power
|
xfin_loccN
xfin_hiccN
|
Fade
in control.
xfin_loccN and xfin_hiccN set
the range of values in the MIDI continuous controller
N which will perform a fade-in in the region.
The volume of the region will be zero for values of the MIDI continuous
controller N lower than or equal to xfin_loccN, and maximum
(as defined by the volume opcode) for values greater than
or equal to xfin_hiccN.
Examples:
xfin_locc1=64 xfin_hicc1=127
|
integer
|
0
|
0
to 127
|
xfout_loccN
xfout_hiccN
|
Fade
out control.
xfout_loccN and xfout_hiccN set
the range of values in the MIDI continuous controller
N which will perform a fade-out in the region.
The volume of the region will be maximum (as defined by the volume opcode)
for values of the MIDI continuous controller N lower than or equal to xfout_loccN,
and zero for values greater than or equal to xfout_hiccN.
Examples:
xfout_locc1=64 xfout_hicc1=127
|
integer
|
0
|
0
to 127
|
xf_cccurve
|
MIDI
controllers
crossfade curve for the region. Values can be:
gain: Linear
gain crossfade. This setting is best when crossfading phase-aligned
material. Linear gain crossfades keep constant amplitude
during the crossfade, preventing clipping.
power: Equal-power
RMS crossfade. This setting works better to mix very different
material, as a constant power level is kept during the crossfade.
|
text
|
power
|
gain,
power
|
Amplifier
EG
|
ampeg_delay
|
Amplifier
EG delay time, in seconds. This is the time elapsed from note
on to the start of the Attack stage.
Examples:
ampeg_delay=1.5
ampeg_delay=0
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
ampeg_start
|
Amplifier
EG start level, in percentage.
Examples:
ampeg_start=20
ampeg_start=100
|
floating
point
|
0
%
|
0
to 100 %
|
ampeg_attack
|
Amplifier
EG attack time, in seconds.
Examples:
ampeg_attack=1.2
ampeg_attack=0.1
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
ampeg_hold
|
Amplifier
EG hold time, in seconds. During the hold stage, EG output
will remain at its maximum value.
Examples:
ampeg_hold=1.5
ampeg_hold=0.1
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
ampeg_decay
|
Amplifier
EG decay time, in seconds.
Examples:
ampeg_decay=1.5
ampeg_decay=3
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
ampeg_sustain
|
Amplifier
EG sustain level, in percentage.
Examples:
ampeg_sustain=40.34
ampeg_sustain=10
|
floating
point
|
100
%
|
0
to 100 %
|
ampeg_release
|
Amplifier
EG release time (after note release), in seconds.
Examples:
ampeg_release=1.34
ampeg_release=2
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
ampeg_vel2delay
|
Velocity
effect on amplifier EG delay time, in seconds.
Examples:
ampeg_vel2delay=1.2
ampeg_vel2delay=0.1
Delay time will be calculated as
delay time = ampeg_delay + ampeg_vel2delay * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_vel2attack
|
Velocity
effect on amplifier EG attack time, in seconds.
Examples:
ampeg_vel2attack=1.2
ampeg_vel2attack=0.1
Attack time will be calculated as
attack time = ampeg_attack + ampeg_vel2attack * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_vel2hold
|
Velocity
effect on amplifier EG hold time, in seconds.
Examples:
ampeg_vel2hold=1.2
ampeg_vel2hold=0.1
Hold time will be calculated as
hold time = ampeg_hold + ampeg_vel2hold * velocity /
127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_vel2decay
|
Velocity
effect on amplifier EG decay time, in seconds.
Examples:
ampeg_vel2decay=1.2
ampeg_vel2decay=0.1
Decay time will be calculated as
decay time = ampeg_decay + ampeg_vel2decay * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_vel2sustain
|
Velocity
effect on amplifier EG sustain level, in percentage.
Examples:
ampeg_vel2sustain=30
ampeg_vel2sustain=-30
Sustain level will be calculated as
sustain level= ampeg_sustain + ampeg_vel2sustain
The result will be clipped to 0~100%.
|
floating
point
|
0%
|
-100
% to 100 %
|
ampeg_vel2release
|
Velocity
effect on amplifier EG release time, in seconds.
Examples:
ampeg_vel2release=1.2
ampeg_vel2release=0.1
Release time will be calculated as
release time = ampeg_release + ampeg_vel2release * velocity
/ 127
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_delayccN
|
Amplifier
EG delay time added on MIDI control N, in seconds.
Examples:
ampeg_delaycc20=1.5
ampeg_delaycc1=0
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_startccN
|
Amplifier
EG start level added on MIDI control N, in percentage.
Examples:
ampeg_startcc20=20
ampeg_startcc1=100
|
floating
point
|
0
%
|
-100
to 100 %
|
ampeg_attackccN
|
Amplifier
EG attack time added on MIDI control N, in seconds.
Examples:
ampeg_attackcc20=1.2
ampeg_attackcc1=0.1
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_holdccN
|
Amplifier
EG hold time added on MIDI control N, in seconds.
Examples:
ampeg_holdcc20=1.5
ampeg_holdcc1=0.1
|
floating
point
|
0
seconds
|
-100 to 100 seconds
|
ampeg_decayccN
|
Amplifier
EG decay time added on MIDI control N, in seconds.
Examples:
ampeg_decaycc20=1.5
ampeg_decaycc1=3
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
ampeg_sustainccN
|
Amplifier
EG sustain level added on MIDI control N, in percentage.
Examples:
ampeg_sustaincc20=40.34
ampeg_sustaincc1=10
|
floating
point
|
100
%
|
-100
to 100 %
|
ampeg_releaseccN
|
Amplifier
EG release time added on MIDI control N,
in seconds.
Examples:
ampeg_releasecc20=1.34
ampeg_releasecc1=2
|
floating
point
|
0
seconds
|
-100
to 100 seconds
|
Amplifier
LFO
|
amplfo_delay
|
The
time before the Amplifier LFO starts oscillating, in seconds.
Examples:
amplfo_delay=1
amplfo_delay=0.4
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
amplfo_fade
|
Amplifier
LFO fade-in effect time.
Examples:
amplfo_fade=1
amplfo_fade=0.4
|
floating
point
|
0
seconds
|
0
to 100 seconds
|
amplfo_freq
|
Amplifier
LFO frequency, in hertz.
Examples:
amplfo_freq=0.4
amplfo_freq=1.3
|
floating
point
|
0
Hertz
|
0
to 20 hertz
|
amplfo_depth
|
Amplifier
LFO depth, in decibels.
Examples:
amplfo_depth=1
amplfo_depth=4
|
floating
point
|
0
dB
|
-10
to 10 dB
|
amplfo_depthccN
|
Amplifier
LFO depth when MIDI continuous controller N is received, in
decibels.
Examples:
amplfo_depthcc1=100
amplfo_depthcc32=400
|
floating
point
|
0
dB
|
-10
to 10 dB
|
amplfo_depthchanaft
|
Amplifier
LFO depth when channel aftertouch MIDI messages are received,
in cents.
Examples:
amplfo_depthchanaft=100
amplfo_depthchanaft=400
|
floating
point
|
0
dB
|
-10
to 10 dB
|
amplfo_depthpolyaft
|
Amplifier
LFO depth when polyphonic aftertouch MIDI messages are received,
in cents.
Examples:
amplfo_depthpolyaft=100
amplfo_depthpolyaft=400
|
floating
point
|
0
dB
|
-10
to 10 dB
|
amplfo_freqccN
|
Amplifier
LFO frequency change when MIDI continuous controller N is received,
in hertz.
Examples:
amplfo_freqcc1=5
amplfo_freqcc1=-12
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
amplfo_freqchanaft
|
Amplifier
LFO frequency change when channel aftertouch MIDI messages
are received, in hertz.
Examples:
amplfo_freqchanaft=10
amplfo_freqchanaft=-40
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
amplfo_freqpolyaft
|
Amplifier
LFO frequency change when polyphonic aftertouch MIDI messages
are received, in hertz.
Examples:
amplfo_freqpolyaft=10
amplfo_freqpolyaft=-4
|
floating
point
|
0
hertz
|
-200
to 200 hertz
|
Equalizer
|
eq1_freq
eq2_freq
eq3_freq
|
Frequency
of the equalizer band, in Hertz.
Examples:
eq1_freq=80 eq2_freq=1000 eq3_freq=4500
|
floating
point
|
eq1_freq=50
eq2_freq=500
eq3_freq=5000
|
0
to 30000 Hz
|
eq1_freqccN
eq2_freqccN
eq3_freqccN
|
Frequency
change of the equalizer band when MIDI continuous control N
messages are received, in Hertz.
Examples:
eq1_freqcc1=80
|
floating
point
|
0
|
-30000
to 30000 Hz
|
eq1_vel2freq
eq2_vel2freq
eq3_vel2freq
|
Frequency
change of the equalizer band with MIDI velocity, in Hertz.
Examples:
eq1_vel2freq=1000
|
floating
point
|
0
|
-30000
to 30000 Hz
|
eq1_bw
eq2_bw
eq3_bw
|
Bandwidth
of the equalizer band, in octaves.
Examples:
eq1_bw=1 eq2_bw=0.4 eq3_bw=1.4
|
floating
point
|
1
octave
|
0.001
to 4 octaves
|
eq1_bwccN
eq2_bwccN
eq3_bwccN
|
Bandwidth
change of the equalizer band when MIDI continuous control N
messages are received, in octaves.
Examples:
eq1_bwcc29=1.3
|
floating
point
|
0
|
-4
to 4 octaves
|
eq1_gain
eq2_gain
eq3_gain
|
Gain
of the equalizer band, in decibels.
Examples:
eq1_gain=-3 eq2_gain=6 eq3_gain=-6
|
floating
point
|
0
dB
|
-96
to 24 dB
|
eq1_gainccN
eq2_gainccN
eq3_gainccN
|
Gain
change of the equalizer band when MIDI continuous control N
messages are received, in decibels.
Examples:
eq1_gaincc23=-12
|
floating
point
|
0
dB
|
-96
to 24 dB
|
eq1_vel2gain
eq2_vel2gain
eq3_vel2gain
|
Gain
change of the equalizer band with MIDI velocity, in decibels.
Examples:
eq1_vel2gain=12
|
floating
point
|
0
|
-96
to 24 dB
|
Effects
|
effect1
|
Level
of effect1 send, in percentage (reverb in sfz).
Examples:
effect1=100
|
floating
point
|
0
|
0
to 100 %
|
effect2
|
Level
of effect2 send, in percentage (chorus in sfz).
Examples:
effect2=100
|
floating
point
|
0
|
0
to 100 %
|