sample_fadeout

Number of seconds before the end of sample playback that the player should begin a realtime fadeout.

The fadeout end coincides with playback end.

(Source: Peter L. Jones SFZ page)

Example

<region>
sample=4_seconds_c3.wav
loop_mode=no_loop
sample_fadeout=2.5

The curve used for fading out is linear.

Practical Considerations

This opcode is supported in RGC sfz and Cakewalk products, where at least in DropZone uses sample units instead seconds.

Name Version Type Default Range Unit
sample_fadeout SFZ v2 float N/A seconds

Category: Sound Source, Sample Playback